Issue:
I’m playing pokemon X, the game becomes super slow everytime the camera moves and Citra crashes after I use the first move in the first battle (if hasnt already crashed before, when mons get out of the balls for example). I read in many topics that Pokemon on citra is not working decently yet, I also read that some people could play it enjoyably. My problem is, I can’t even play. I tried deactivating the disk shader in options but nothing changed. Help? Ty
While the 1540 had no impact, the 1539 works quite well; with some graphic bugs, like pokemon in black and white for a second when they come out of the balls, but decently. 1393 and 1392 work well too, especially 1392 which looks like the best of all four, but these 2 have no music, only audio effects (buttons sounds, pokemon moves sounds).
If I am right, you can’t even save states (from emulator, not from game) with these builds but yet, I can play now. So TY very much
Enabling separable shader made the screen go completely crazy, with flashes of all colors. Disabling both maybe made a very small difference, or maybe didnt, but it’s not as good as 1539 at all.
As you can see in the screenshot of the advanced graphics options in mac you linked me, you can’t enable separable shader if you disabled hardware shader. Only after enabling this one, you can then enable Separable shader. So I couldn’t try this combination.
The only way to enable separable shader is to keep both active and when I do, a message appears, telling me separable shader is “broken on mac with intel gpu” and that the graphics will go wild with stuff like black screen, which is what actually happens.