Pokemon Y Crashes after short time in battle

Issue:
Citra loads the game successfully with some small issues, through my testing it seems to crash frequently in battle. Unsure whether it is a GPU issue or the drivers.

System Information

  • Operating System: macOS
  • CPU: 2.4 GHz Dual-Core Intel Core i5
  • GPU: Intel Iris 1536 MB
  • Citra Version (found in title bar): Nightly 1746
  • Game: Pokemon Y
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (63.3 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Nightly 1746 HEAD-45a4a56
Operating System                              macOS 11.6
CPU                                           Intel(R) Core(TM) i5-4258U CPU @ 2.40GHz | AVX2 | FMA
Graphics API                                  OpenGL 4.1
Graphics Renderer                             Intel Iris OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Try disabling the Disk Shader Cache in Citra>Preferences>Graphics>Advanced Tab. If that doesn’t work, you may have to downgrade your MacOS version to an older one. Users have reported some issues with the new MacOS version(s).