Pokemon Y getting stuck when opening & playing

Issue:
I am playing Pokemon Y on Citra Nightly 1734, but every time I load a saved state, the game hangs after a few seconds and when the window is minimized, the entire screen goes white.

System Information

  • Operating System: Windows 11
  • CPU: Intel(R) Core™ i5-1035G1 CPU @ 1.00GHz 1.19 GHz
  • GPU: Intel R UHD Graphics
  • Citra Version (found in title bar): 1734
  • Game: Pokemon Y
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt.old.txt (23.2 KB)
citra_log.txt (33.7 KB)

I have looked at old threads where they have stated different remedies like

  • Enable Accurate Multiplication
  • Delete the opengl folder in Citra/shaders

But none of these have worked for me.

System Information for Support

Client Version                                Nightly 1734 HEAD-64b502a
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz | AVX512 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics
GPU Driver Version                            27.20.100.9365
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

Client Version                                Nightly 1734 HEAD-64b502a
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz | AVX512 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics
GPU Driver Version                            27.20.100.9365
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

For some reason now, I am able to play it properly now (with lower 30 FPS though). I reset my settings, so it looks like something to do with custom settings.

For some reason, it happens quite a bit of time. But whenever I close & reopen, the shaders value seems to go up and that somehow makes it playable.

Save states save the entirety of Citra’s state, not just your game’s state. This means that any errors in the emulation or inconsistencies between Citra’s state at the time of saving and at the time of loading will cause instabilities to occur. Hence why it is not a good idea to rely too heavily on them. Ideally, you should only use them within single gaming sessions, not beyond. Rely on your in-game save file most of all.