Pokemon Y (Randomized) Running at 2 FPS after new update

After updating Citra Nightly this morning, Pokemon Y stopped running at native FPS and dropped to 2 FPS when first opening.

System Information

  • Operating System: Windows 10 Home (64 bit)
  • CPU: Ryzen 5 2600x
  • GPU: MSI 1050 TI
  • Citra Version (found in title bar): Citra Nightly 1659
  • Game: Pokemon Y

Diagnostic Log

citra_log.txt (26.7 KB)

System Information for Support

Client Version                                Nightly 1659 HEAD-3f13e1c
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 1600 Six-Core Processor            
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                            457.51
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.

Enable Hardware Shader, Accurate Multiplication and Disk Shader Cache in the Advanced graphics options in Citra configuration. Also, go to the Audio tab set it back to HLE. LLE is not for regular use.