Pokemon Y Texture Issues

Issue:
Enter a description of your issue here, in full detail.
Every time I open Pokémon Y and begin playing there is this weird glitch where every frame parts and pieces of texture on the Pokémon black out. The spots move around every frame and is extremely distracting. I was wondering if anyone knew how to fix this. Thank you for your time!

System Information

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (34.8 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Canary 1697 HEAD-918e9e1
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) UHD Graphics 630
OpenGL Version                                3.3.0
GPU Driver Version                            25.20.100.6617
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

It looks like it is not using Nvidia, open Nvidia Control Panel and in Manage 3D Settings set Preferred GPU to Nvidia. While you are there change Power management mode to Prefer maximum performance, or at least Adaptive.

You might also have to do this if you installed GeForce Experience:

Also do this:

  1. File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.