Pokemon Y/X shaders crash my Citra

My Citra emulator crashes every time I try to run Pokémon X or Y right before the shaders start loading. What should I do?

System Information

  • Operating System: Windows 11

  • CPU: Intel(R) Core™ i7-6700HQ CPU @ 2.60GHz

  • GPU: NVIDIA GeForce GTX 950M

  • Citra Version: 2776

  • Game: Pokémon Y / X

  • Screenshot of Issue:

Diagnostic Log

citra_log.txt.old.txt (16.4 KB)

System Information for Support

Client Version                               Canary 2776  HEAD-3b25a60
Operating System                             Windows 11 Version 23H2 (Build 26040.1000)
CPU                                          Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            GeForce GTX 950M/PCIe/SSE2
GPU Driver Version                           445.75
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. Official Drivers | NVIDIA
  • Please enable the Vsync option if you are experiencing screen tearing.
  • The ROM you are attempting to run is corrupted. Look here for instructions on how to properly dump ROMs from your 3DS. https://citra-emu.org/wiki/dumping-installed-titles/