Poor Performance from any game!

Issue:
Low FPS/speed on any game I play.

System Information

  • Operating System: Windows 10
  • CPU: i7 4790
  • GPU: Amd Rx 460
  • Citra Version (found in title bar): Cirta Canary HEAD-6b88ec4
  • Game: Pokemon Moon

Log:
[ 60.895990] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 62.013008] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 62.016738] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 62.017137] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 64.065363] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 64.065945] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 64.066468] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 64.563194] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 64.563937] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 64.564555] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 65.617377] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 65.618056] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 65.618665] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 66.144094] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 66.144678] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 66.145167] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 66.713471] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 66.717744] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 66.718393] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 67.773117] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 67.773760] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 67.774264] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 68.263107] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 68.264076] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 68.264702] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 68.801072] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 68.801709] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 68.802161] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 69.308383] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 69.308822] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 69.309746] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 70.892557] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 70.893327] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 70.893923] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 71.380771] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 71.381920] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 71.382516] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.
[ 73.509140] Service.NWM core/hle/service/nwm/nwm_uds.cpp:DestroyNetwork:693: called
[ 73.509921] Service core/hle/service/service.cpp:HandleSyncRequest:95: unknown / unimplemented function ‘SetProbeResponseParam’: port=nwm::UDS, cmd_buff[1]=0x321F00, cmd_buff[2]=0x20000
[ 73.510905] Service.NWM core/hle/service/nwm/nwm_uds.cpp:BeginHostingNetwork:656: An UDS network has been created, but broadcasting it is unimplemented.

Citra is currently in very early stages of development. Games usually run less than full-speed even on the best computers. Expect bugs and glitches to appear in most games. Many features for a more stable emulation are still in the works. For any major updates, please visit our Homepage.