Problem in: Ocarina of Time 3D

while playing “The Legend of Zelda: Ocarina of Time 3D” I have low FPS in the game (15/18fps)

System Information

  • Operating System: Windows
  • CPU: i5-3230M CPU 2.60GHz
  • GPU: AMDRadeon HD 8750M
  • Citra Version (found in title bar): Citra Canary 1755
  • Game: The Legend of Zelda: Ocarina of Time 3D[citra_log.txt|attachment]
  • Screenshot of Issue (include the full Citra window including titlebar):

citra_log.txt (59.2 KB)

System Information for Support

Client Version                                Canary 1755 HEAD-41dc0b7
Operating System                              Windows 10 (10.0)
CPU                                                  Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             AMD Radeon HD 8750M
GPU Driver Version                            23.20.15018.1002
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 2
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
1 Like

You can try running on the iGPU instead of Radeon, to do that change in Switchable Graphics in Radeon Settings. Set it to power saving and it should use the iGPU instead.

Upload a new log afterwards so we can see if you are running the latest drivers for it. Latest should be 5129 for you.