In the game The Legend of Zelda: Ocarina of Time 3D, I have a problem in the part of the visions, I have low FPS in the game, around the 37% to the 41% of the velocity in total (100%). This is problem of my PC or the emulator??
Hi, i got the same issue the only weird way i found to “fixe” it is to lower the CPU clock speed (for me to 20 %) when i go to the visionn stone idk what cause the issue, i have a old proc (I7 3770 3.40Ghz)
I have this issue on Ryzen 7 3700X. The lowering of the CPU clock speed to 20% worked, but the game randomly freezes after returning to the 3D main game, so it’s pretty unusable, sometimes even freezing the whole Citra application.
I just tried it. Didn’t help. The increase of CPU clock slows the video playback and the freezes still occur, whether at 50% or at 75%. The emulation then stops and must be restarted in order to continue.
I can see you have both custom textures enabled and have upscaled 6x. Try disabling the custom texture and put the internal resolution down to native in turn and test whether they cause a significant performance drop during the visions. I’ve heard that underclock freezing can be affected by custom textures in particular. So it might be good to test underclocking without the custom textures on.