Issue:
I seem to have some kind of an error with touchpad display. Instead of a second screen there’s just a plain white space. Other than that the game’s running perfectly fine. The cutscecenes also lagg a little bit but that’s just a minor inconvenience.
System Information
- Operating System: Windows 8.1
- CPU: Intel Core i7-5500U
- GPU: NVIDIA GeForce 920M
- Citra Version (found in title bar): Citra Bleeding-Edge-206-SSE4.1-16-FEB-2017
- Game: Fire Emblem Awakening
- Screenshot of Issue:
Log:
[ 0.000000] Common.Filesystem common/file_util.cpp:CreateFullPath:200: path exists C:\Users\Dell\Desktop\3ds to cia\Citra-GCC6.3.0-SSE4.1-OPTIMIZED-16-FEB-2017/user/config/qt-config.ini
[ 34.376749] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xac000000)
[ 34.376770] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.376781] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xad000000)
[ 34.376788] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.376798] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xae800000)
[ 34.376804] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.376813] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xacc00000)
[ 34.376819] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394059] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xac000000)
[ 34.394087] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394097] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xad000000)
[ 34.394101] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394109] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xae800000)
[ 34.394114] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394121] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xacc00000)
[ 34.394125] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 45.121544] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 45.121579] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 45.271271] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 45.271312] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.727470] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.727513] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.749331] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.749378] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.769465] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.769501] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.800516] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.800550] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1