Problem with the touchscreen

Issue:
I seem to have some kind of an error with touchpad display. Instead of a second screen there’s just a plain white space. Other than that the game’s running perfectly fine. The cutscecenes also lagg a little bit but that’s just a minor inconvenience.

System Information

  • Operating System: Windows 8.1
  • CPU: Intel Core i7-5500U
  • GPU: NVIDIA GeForce 920M
  • Citra Version (found in title bar): Citra Bleeding-Edge-206-SSE4.1-16-FEB-2017
  • Game: Fire Emblem Awakening
  • Screenshot of Issue:

Log:

[ 0.000000] Common.Filesystem common/file_util.cpp:CreateFullPath:200: path exists C:\Users\Dell\Desktop\3ds to cia\Citra-GCC6.3.0-SSE4.1-OPTIMIZED-16-FEB-2017/user/config/qt-config.ini
[ 34.376749] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xac000000)
[ 34.376770] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.376781] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xad000000)
[ 34.376788] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.376798] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xae800000)
[ 34.376804] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.376813] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xacc00000)
[ 34.376819] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394059] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xac000000)
[ 34.394087] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394097] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xad000000)
[ 34.394101] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394109] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xae800000)
[ 34.394114] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 34.394121] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2b (0xacc00000)
[ 34.394125] HW.GPU video_core/shader/shader_jit_x64_compiler.cpp:Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 45.121544] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 45.121579] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 45.271271] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 45.271312] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.727470] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.727513] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.749331] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.749378] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.769465] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.769501] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.800516] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1
[ 55.800550] HW.GPU video_core/renderer_opengl/gl_shader_gen.cpp:AppendSource:64: Unhandled texture type 1

You are using a custom build; please test with the latest Nightly build.

I’ve just tested it but the problem’s still present.

Hm, try reset the config to default settings. It should be working fine.

Maybe try redumping the game?