Problems with TLOZOoT 3D upper screen only properly showing with hardware renderer disabled

The game loads and runs ok, but the upper screen is just visible with hardware renderer disabled

System Information

  • Operating System: Windows 7 Ultimate 64 bits
  • CPU: AMD Athlon( tm ) II X2 245 Processor 2.90 GHz
  • GPU: ATI Radeon HD 4350 ( 4500 - 4300 series )
  • Citra Version :Nightly Build - ea53d60
  • Game: The Legend Of Zelda Ocarina Of Time 3D

Log:

Zelda Log

<-------- screenshots of issue below -------->

( Now both screens are visible but without hardware render the game runs at 1 FPS )

--------> SCREENSHOT

Did you redump your cartridge like I asked you to on Discord?

I am working on it at the moment cheers!

That log is very incomplete.

Aside from that, what I said on discord:

could be another shitty program hooking GL context or driver issue

Also as you are running AMD: Does it work with CPU JIT and / or Shader JIT off ?

I have Bandicam software installed which is used for the same pourpose as Dxtory and Fraps but I turned it off before testing games with citra

it does runs with CPU JIT and Shader JIT on / off with no success, but with CPU JIT and Shader JIT disabled is a pain in the ass, it is super slow