The game loads and runs ok, but the upper screen is just visible with hardware renderer disabled
System Information
- Operating System: Windows 7 Ultimate 64 bits
- CPU: AMD Athlon( tm ) II X2 245 Processor 2.90 GHz
- GPU: ATI Radeon HD 4350 ( 4500 - 4300 series )
- Citra Version :Nightly Build - ea53d60
- Game: The Legend Of Zelda Ocarina Of Time 3D
Log:
Zelda Log
<-------- screenshots of issue below -------->
( Now both screens are visible but without hardware render the game runs at 1 FPS )
--------> SCREENSHOT
Did you redump your cartridge like I asked you to on Discord?
I am working on it at the moment cheers!
That log is very incomplete.
Aside from that, what I said on discord:
could be another shitty program hooking GL context or driver issue
Also as you are running AMD: Does it work with CPU JIT and / or Shader JIT off ?
I have Bandicam software installed which is used for the same pourpose as Dxtory and Fraps but I turned it off before testing games with citra
it does runs with CPU JIT and Shader JIT on / off with no success, but with CPU JIT and Shader JIT disabled is a pain in the ass, it is super slow