I’m experiencing the following problem with the Canary builds:
Professor Layton and the Azran Legacy (EUR)
Professor Layton and the Miracle Mask (EUR)
Independent of the resolution (and apparently any other setting) those games are slowing down after every 3D-conversation scene. While the first conversation plays at full speed (Frame: 11 ms), the second plays at about 14 ms, the third at about 16 ms and so on until becoming unplayably slow.
To remedy the problem I have to switch to a different resolution whereby it does not matter to which one (native or x6 e.g. does not make any difference, it solves the problem instantly albeit only temporarily until the next 3D-conversation scene when the slowdown cycle starts anew). I checked with Afterburner and there are no issues with RAM usage, GPU temperature, core clock or anything unusual. I’m no coder, but for my amateurish understanding it seems something remains in memory which shouldn’t.
Is this a known issue? I’m using an AMD R9 290X graphics card, different driver versions seem to make no difference (newer drivers are faster, but the slowdown occurs one way or another).
I’m using different emulators (Dolphin, PCSX2, CEMU), Citra is the only one I’m experiencing this kind of problem with.
I hope somebody can help!