citra_log.txt (42.2 KB) Issue:
I was playing normally until Chapter 3, when any battle takes place the speed instantly goes 2%/100% and lags forever with the sound lagging too (even the pc did the same moments later). It never happened to me playing Citra with any other game.
I both a save file and a save state and both failed.
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1650 SUPER/PCIe/SSE2
GPU Driver Version 457.09
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Hm, upload a save file (Right click on the game on Citra -> Open Save Data Location, zip the file(s), upload it to like Google Drive, OneDrive, Dropbox etc then link it here) and give steps how to reproduce the issue.
Also do this:
Open Citra then go to File->Open Citra Folder
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Just start the game, load the save file and start playing. The first battle you engage (being your turn or the enemy´s in case you counter them causes this incident).
I will try the configuration advice and post the results!