(Puzzle&Dragons) HP Bar Not Visible

Enter a description of your issue here, in full detail.

Smillar Error Link: https://github.com/citra-emu/citra/issues/5139
No HP Bar with Error
“Render.OpenGL video_core/renderer_opengl/gl_rasterizer_cache.cpp:GetTextureSurface:1264: Texture size (8x4) is not multiple of 8”
Please fix that error :slight_smile:

System Information

  • Operating System: Windows 10
  • CPU: Intel i7-8650U (1.90Ghz)
  • GPU: Geforce GTX 1050
  • Citra Version (found in title bar): Nightly 1694
  • Game: Puzzle&Dragons Z + Super Mario Bros. Edition (Korean)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (148.6 KB)

System Information for Support

Client Version                                Nightly 1694 HEAD-e6c479f
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                            442.19
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

You’re already aware that this is an issue that we can’t resolve yet. Otherwise we wouldn’t have an issue open for it. It’s a regression present from Nightly 1249 onwards. So for now, if you want the health bars to show up properly, please use Citra Nightly 1248.

Just Revert https://github.com/citra-emu/citra-nightly/commit/ca78d3493347285e67457f6fb9a064e70530d332 (only RasterizerCacheOpenGL::GetTextureSurface part of mipmap patch) & Hp bar works
Adding “Disable Mipmap” option is good idea for some users :slight_smile:

Feel free to submit a pull request with these changes and options included.