I noticed when loading Fire Emblem Awakening with Disk Shader Cache on that the emulator has to load 4919 shaders before starting the game. This was more than previous startups, which had numbers increasing from 2000. As the emulator was noted to crash before with Disk Shader Cache on, I was wondering how many shaders would be needed in order for the emulator to crash when starting up the game?
Same but mine was up to 8000 I hope someone can help us
Okay found it go to user>shaders>opengl>precompiled/transferable(remove everything inside those folders
And I thought I’m the only one who have this kind of issue. Thanks for the tip!
If your citra crashes with disk shader caching on, then this is a bug and I will look at fixing it. If you have a crash, please let me know.