Issue:
I don’t know since when it started exactly, but it didn’t used to do it, like, a year ago, but it’s bugging me a lot, and I lose lots of progress. It happens in most of the games I play. I installed and unistalled the Microsoft Visuals C++, and it still shows me the error.
System Information
Operating System: Windows 8.1 64x
CPU: Intel® Core™ i5-4440 CPU @ 3.10GHz (3 CPUs), ~3.1GHz
GPU: Intel® HD Graphics Family
Citra Version (found in title bar): Citra Nightly 1509
Game: The Legend of Zelda Majora’s Mask, Kirby: Triple Deluxe, Persona Q: Shadow of the labyrinth, etc.
Screenshot of Issue (include the full Citra window including titlebar):
Okay, so I tried updating my drivers, but it says they are already updated, and there’s no latest version to them. And I already enabled Accurate Multiplication, and it still gives me the error. citra_log.txt (31.6 KB)
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.