Randomized Ultra Sun goes to 0 FPS when entering battle

When I enter a battle, my game stops at 0 fps midway into the transition screen and never moves. The music works perfectly fine however, and I’ve checked other parts of the game, and it seems like they are fine too such (Pokemon Refresh and the Pokemon Info Screen).

System Information

  • Operating System: Windows 11 Home
  • CPU: Intel(R) Core™ i5-10400
  • GPU: Intel(R) UHD Graphics 630
  • Citra Version (found in title bar): Citra Nightly 2066
  • Game: Pokemon Ultra Sun
  • Screenshot of Issue:

Diagnostic Log
citra_log.txt (146.1 KB)

System Information for Support

Client Version                               Nightly 2066  HEAD-7dd9174
Operating System                             Windows 11 Version 22H2 (Build 22621.2861)
CPU                                          Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            Intel(R) UHD Graphics 630
GPU Driver Version                 
CPU JIT                                      [x]
Hardware Shader                              [ ]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Try enabling Hardware Shaders, as they usually improve performance.

Nothing changed when I did that just now. It’s still freezing.