Game: Tri Force Heroes
OS: Windows 7
When I set the Internal Resolution to “Auto (Window Size)”, it seems like the resolution is set to the outside size of the window, rather than the size of the 3DS display inside the window. I tried enlarging the window, then waited for the resolution to refresh, took a screenshot and zoomed in on it, and saw pixel interpolation that indicates an internal resolution of several pixels larger than the 3DS display area.
In addition, it would be great to have a setting that automatically resizes the window to that of the (non-Auto) Internal Resolution that we’ve selected, so that we don’t have to manually resize it to achieve a pixel-perfect image. Ideally such an option would also override any Windows setting that limits a window’s size to fit within the desktop.
Thanks for all your work, guys!