Issue:
Some things like pools of lava are not rendered in Rune Factory 4. Since they aren’t rendered it makes it seem like there is an invisible wall there when there is not one.
The issue is still there in Citra Canary.
System Information
Windows 10 professional 64 bit
CPU: I7-3770
GPU: GeForce GTX 750 Ti
Citra Version (found in title bar): Citra nighly 1550. I have also tried using Citra canary 1758.
Game:
Screenshot of Issue (include the full Citra window including titlebar):
Screenshot was taken using the screenshot feature in Citra Diagnostic Log
Upload your log file as an attachment by dragging & dropping. citra_log.txt (34.4 KB)
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Client Version Nightly 1550 HEAD-028609d
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 750 Ti/PCIe/SSE2
GPU Driver Version 445.87
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Apologies for the necro, but this still occurs in Nightly 1678. I haven’t gotten through much of the game, yet, but the lava pools and system font are the only issues I’ve come across so far.
Windows 10 Pro 64-bit
Intel I9-9900k
GeForce GTX 980Ti
Citra Nightly 1678
Client Version Nightly 1678 HEAD-e33677b
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 980 Ti/PCIe/SSE2
GPU Driver Version 451.48
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.