The audio is out of sync meaning it’s hard to get the rhythm right.
Operating System: Windows 11
CPU: 12th Gen Intel(R) Core™ i5-1235U
GPU: Intel(R) Iris(R) Xe Graphics
Citra Version (found in title bar):
Game: Rhythm Heaven Megamix
Screenshot of Issue (include the full Citra window including titlebar): Citra Nightly 1823
citra_log.txt (30.4 KB)
Try going to
Emulation>Configuration>Graphics>Advanced Tab and disable
V-Sync. See if the issue persists after this.
Disabling V-Sync didn’t work. It did the same thing with V-Sync and without.
January 4, 2023, 9:48am
04:04PM - 22 Jan 22 UTC
I believe this is the same issue as #5265, but it is happening again. When start
… ing a minigame, there is a weird static sound, and then, when the minigame starts, the music starts a bit late, making the game sounds and music be out of sync (music is off-beat, sounds are fine). The game is kinda playable like that, but It would make it difficult to play on remixes where the music is constanly changing.
This issue wasn't on Citra before, because I used to play the same game on it, and It was working perfectly with no issues. I tried downgrading to the Citra version I used before (Nightly 1544), I also tried to downgrade my video driver, but none of that solved the issue. The difference is that I'm now using Windows 11, instead of Windows 10, which I was previously using.
I'm currently using Citra Nightly 1747, but I don't think the problem is with this specific version. I tried an older version, and also tried Citra Canary, both with the same issue. And just to clarify again, this issue was NOT happening on Windows 10, it started happening after updating to Windows 11.
My specs are:
CPU: AMD Ryzen 5 1600 Six-Core 3.20GHz
GPU: Radeon RX 570 Series 4gb VRAM
RAM: 16GB DDR4
OS: Windows 11 Pro 64-bit
Here's the log file
Comparison below. The difference is subtle, but it is really bad on a rhythm game.
My recording: https://youtu.be/IYTbt3UxNdo
Real hardware: https://youtu.be/I_i-XfJxAqo
Sorry for the inconvenience.
March 6, 2023, 7:56pm
Music and sfx is out of sync, sfx ahead by 0.1 seconds. . disable VSync still didn’t help, trying to useing LLE audio, the game slow down.
Try also disabling Audio Stretching in Citra’s audio settings.
March 9, 2023, 10:42am
I did disabling Audio Stretching in Citra’s audio settings also didn’t help. it did only help in tutorial. however in main game, the audio starts to getting out of sync. the problem had something to do with the .aac file format.
Well, as tywald mentioned above, this is a known issue. Lord knows that our audio core is not the most accurate thing in the world. It needs some love, but we sadly don’t have devs that are too experienced or interested in working on it.
March 10, 2023, 6:00am
I can try to run the game in LLE Audio, but the game run slow, that’s the only way for the audio get perfectly synts with the games SFX. any way to fix the LLE audio to run perfectly? if not, well, that’s bad. so at this point there is no workaround with this issue. until then…
LLE is basically only for debugging purposes. It’s highly accurate, but also slow as a result.