Rhythm Heaven Megamix music out of sync

Issue:
The audio is out of sync meaning it’s hard to get the rhythm right.

System Information

  • Operating System: Windows 11
  • CPU: 12th Gen Intel(R) Core™ i5-1235U
  • GPU: Intel(R) Iris(R) Xe Graphics
  • Citra Version (found in title bar):
  • Game: Rhythm Heaven Megamix
  • Screenshot of Issue (include the full Citra window including titlebar): Citra Nightly 1823

Diagnostic Log
citra_log.txt (30.4 KB)

Try going to Emulation>Configuration>Graphics>Advanced Tab and disable V-Sync. See if the issue persists after this.

Disabling V-Sync didn’t work. It did the same thing with V-Sync and without.

Known issue:

Sorry for the inconvenience.

1 Like

Music and sfx is out of sync, sfx ahead by 0.1 seconds. . disable VSync still didn’t help, trying to useing LLE audio, the game slow down.

Try also disabling Audio Stretching in Citra’s audio settings.

I did disabling Audio Stretching in Citra’s audio settings also didn’t help. it did only help in tutorial. however in main game, the audio starts to getting out of sync. the problem had something to do with the .aac file format.

Well, as tywald mentioned above, this is a known issue. Lord knows that our audio core is not the most accurate thing in the world. It needs some love, but we sadly don’t have devs that are too experienced or interested in working on it.

I can try to run the game in LLE Audio, but the game run slow, that’s the only way for the audio get perfectly synts with the games SFX. any way to fix the LLE audio to run perfectly? if not, well, that’s bad. so at this point there is no workaround with this issue. until then…

LLE is basically only for debugging purposes. It’s highly accurate, but also slow as a result.