Issue: screen freezing when loading saved game
Enter a description of your issue here, in full detail.
Hi, I’m Leonardo, I like your citra emulator. I have had problems, the screen freezes when loading the saved game with my progress in the Pokemon Ultra Sun game, I hope you can help me. thank you so much
System Information
- Operating System: windows 11 home single
- CPU: 11th gen intel [email protected]
- GPU: intel iris xe graphics
- Citra Version (found in title bar): nightly 2007
- Game: pokemon ultra sun
- Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296
citralog.txt (14.3 KB)
System Information for Support
Client Version Nightly 2007 HEAD-6264b6d
Operating System Windows 11 Version 22H2 (Build 22621.2361)
CPU 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz | AVX512 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) Iris(R) Xe Graphics
GPU Driver Version 31.0.101.4824
CPU JIT [ ]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- CPU JIT should be enabled for the best performance. Please enable this option.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
- Please enable the Vsync option if you are experiencing screen tearing.
citralog.txt (31.6 KB)
Hello, I already executed the recommendations given but the problem remains. Please help
System Information for Support
Client Version Nightly 2007 HEAD-6264b6d
Operating System Windows 11 Version 22H2 (Build 22621.2361)
CPU 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz | AVX512 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) Iris(R) Xe Graphics
GPU Driver Version 31.0.101.4824
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Please enable the Vsync option if you are experiencing screen tearing.
citralog.txt (114.1 KB)
Hello, the same problem still persists. Help
System Information for Support
Client Version Nightly 2007 HEAD-6264b6d
Operating System Windows 11 Version 22H2 (Build 22621.2361)
CPU 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz | AVX512 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) Iris(R) Xe Graphics
GPU Driver Version 31.0.101.4824
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Please enable the Vsync option if you are experiencing screen tearing.
System Information for Support
Client Version Nightly 2007 HEAD-6264b6d
Operating System Windows 11 Version 22H2 (Build 22621.2361)
CPU 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz | AVX512 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) Iris(R) Xe Graphics
GPU Driver Version 31.0.101.4824
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Please don’t use save states, use your in-game save file. Save states are only meant to be used within single gaming sessions, not beyond them. As they tend to become corrupted way more easily.