Screen showing black squares in Pokemon X

citra_log.txt (752.3 KB)

System Information for Support

Client Version                                Nightly 1715 HEAD-afed495
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz | AVX512 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics
GPU Driver Version                            27.20.100.9466
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Try with Hardware Shader turned off.

citra_log.txt (1.2 MB)

System Information for Support

Client Version                                Nightly 1715 HEAD-afed495
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz | AVX512 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics
GPU Driver Version                            27.20.100.9466
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

turned it off but it still shows black squares

now it crashed. what should i do?

Build Citra from source and run it through Visual Studio so it can catch the crash.

is it necessary to do that? it seems to take a lot of storage.

i’m playing in canary rn and the game’s freezing constantly
citra_log.txt (123.6 KB)

System Information for Support

Client Version                                Canary 1970 HEAD-7ee5bf9
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz | AVX512 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics
GPU Driver Version                            27.20.100.8681
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

If you want to help us narrow down where it crashes, yes.

I don’t have access to an Ice Lake laptop so I can’t do it myself, and no I won’t buy one just to debug this one thing :stuck_out_tongue:

According to your log, drivers reverted back to 8681. Update here to 9684: https://downloadcenter.intel.com/download/30579/Intel-Graphics-Windows-DCH-Drivers

the game freezes every 15 minutes. i already updated the driver. also, i tried to build citra and all of that stuff, but it was way too difficult. i spent hours trying and couldn’t get past the first steps.
citra_log.txt (744.4 KB)

System Information for Support

Client Version                                Canary 1970 HEAD-7ee5bf9
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz | AVX512 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) UHD Graphics
GPU Driver Version                            30.0.100.9684
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Ah too bad :confused: well I guess we have to wait for another with the same CPU to do this instead then.

Maybe I can help you understand the steps a bit better. Where did you get stuck?