both versions canary and nightly shut down when pokemon Omega ruby is loaded and also stops working when pokemon X is loaded. this problem wasnt there and one fine day it started. that very time the security notification popped up saying it blocked some features. i enabled them manually yet it closes down as soon i start the games. it loads till the shaders loading screen for pok X and for pok OR it doesnt even load that rather shuts down as soon as i load it.
please help. thank u
That just mean you didn’t provide any AES Keys.
Usually you don’t need to care about them. Unless your games were dumped encrypted (which shouldn’t be the case anyways) or if you want to scan Mii QR codes that were created with a real 3DS.
Go to Emulation > Configure... > Graphics > Advanced and enable Accurate Multiplication. Then go to File > Open Citra Folder and delete the shaders folder.
Client Version Canary 1851 HEAD-e44a132
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
You have GDB debugging enabled. This will cause Citra not to launch games. This is only intended for debugging purposes and should be disabled in settings.
No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File
Client Version Nightly 1778 HEAD-a51b1cd
Operating System Windows 10 (10.0)
CPU AMD Ryzen 5 2600 Six-Core Processor | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer Radeon RX 580 Series
GPU Driver Version 22.7.1.220725
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Client Version Nightly 1816 HEAD-d117132
Operating System Windows 10 Version 2009
CPU Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer Intel(R) HD Graphics 620
GPU Driver Version 25.20.100.6518
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics