Serious emulation

Issue:
Enter a description of your issue here, in full detail.
I have serious emulation problems in any game, and when I put the option use disk shader cache the emulator crashes. It never happened to me with the integrated graphics and I could not play any 3ds game with citra again, although the graphics is directx 9.0c the video card does not work even at 20%, I put some options, the emulation is grayed out and others Well, it turns partially gray and I deactivate hardware rendering, I have no graphic errors but it goes to 1,2,3,4 fps, there is no pass.

System Information

System Information for Support

Client Version                                Canary 1845 HEAD-964cb06
Operating System                              Windows 8.1 (6.3)
CPU                                           Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             ATI Radeon HD 4600 Series
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 2
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

I have already activated that option but the problem remains the same