Shaders crashing

everytime i open ultra sun and citra load the shaders, the citra crashes and takes a lot of time to load, this happen olny with ultra sun, only works normally when i delete the shaders.

System Information

  • Operating System: windows 10 64bit
  • CPU: 4gb
  • GPU:
  • Citra Version (found in title bar): 1021
  • Game: pokemon ultra sun
  • Screenshot of Issue (include the full Citra window including titlebar): crashes everytime, can’t print that

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1 Like

Hi, do this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.