Shaders stoped loadind

on pokemon x when citra trys to load the shaders,it crashes !
System Information

  • Operating System: win10
  • CPU: i7
  • GPU: 64bit
  • Citra Version (found in title bar):
  • Game: pokemonx
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

In order to save a copy of the log, follow this guide:

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (5.3 KB)
i dont know if i have done it right .
but one more time to explain :when i run pokemon x that i was playin for longer time right now , at the moment it try to load the shaders of the game it shuts down .

I did not find anything wrong in your log file. Please wait for a moderator to assist.

thank you very much
illl wait

excuse me to disturb you, how does the progres of the asist goes on? do i have to wait to long or do i have to do something ellse?

It’s a bot, not a person :stuck_out_tongue:

Hi, do this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it’s there
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to slowly load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.