Animated cutscenes on Rune Factory 4, Stella Glow, Fire Emblem Awakening, and Kingdom Hearts 3D are really slow. These games show the same errors so I just uploaded one log. Tried with Canary but same results.
- Operating System: Windows 10
- CPU: Intel® Core™ i3-3110M @ 2.40 GHz
- GPU: Intel HD Graphics 4000
- Citra Version (found in title bar): Citra Nightly 1429
- Game: Rune Factory 4, Stella Glow, Fire Emblem Awakening, Kingdom Hearts 3D
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping. citra_log.txt (1.5 MB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1429 HEAD-5b54a99
OpenGL Vendor Intel
OpenGL Renderer Intel(R) HD Graphics 4000
OpenGL Version 3.3.0
GPU Driver Version 10.18.10.5069
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
Those are very CPU intensive and your i3-3110M is just too slow for them, if you tested with like Ryzen 5 3600 it would be ok
If you use Canary you could play around with the CPU slider and see if that will help.
These games run perfectly on my rig at native res though, except KH3D, which hovers around 80-90%.
Im playing on an i7 and it always drops to 15% speed after working fine for 1 second when i start KH3D so i dont think its just a CPU issue
What i7 is it? I have i7-3770K and then there are like i7-8700K that is faster than mine etc. Both are i7s but from different generations so you need to be specific