Slow down issue

Issue:
When game footage is switched, the game slow down rapidly from 250%, which is I adjusted to, to 130%. Of course when I restart the game (or do quick-save and quick-load), it regains speed. But slow down issue takes place so often thus such solution is practically ineffective.

System Information

  • Operating System: WIN10 Pro 64bit
  • CPU: AMD Ryzen 5 1600
  • GPU: NVIDIA GeForce GTX 1060 6GB
  • Citra Version (found in title bar): Nightly 1716
  • Game: Inazuma Eleven Go Shine (Japan)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (208.3 KB)

※ I turned off V-sync option on Citra but turned on Triple Buffering and V-sync on NVIDIA control panel.

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 1600 Six-Core Processor             | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            471.11
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 1600 Six-Core Processor             | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            471.11
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 1600 Six-Core Processor             | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            471.41
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

Does this same issue also occur without the use of Save States?

It does. Rather, using save states seems to alleviate slow down issue.

Can you upload a log file without using any save states? Save states change the state of emulation when used so they can hide some information from us sometimes.

I’ll try to but please bear the fact that it will take long time in your mind.

Sorry, sir. I think I have to correct my statement.
For last 2 days, I realized that, unless I use save states function, no inconvenient slow-down issue occurs.
So, I can assume save states function causes such issue.

citra_log.txt (155.5 KB)

Here’s the log. But it’s differ from the issue that first I had described:

Because I wanted to play with much faster speed, I adjusted speed to 450%.
But, actual emulation speed stayed at only about 300%, even if I didn’t use the save state function.
Furthermore, the emulation speed seems to be gradually decreased (day by day).
I’d really like for you to give me a proper answer.
Thank you.

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 1600 Six-Core Processor             | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            471.41
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

This log file is full of you using save states. I don’t think you got the memo.

300% is around what I would expect with your CPU. It can’t go any faster than what the CPU’s single thread performance is capable of. As for the decreasing speed → Since you’re still using save states, please make sure to this time not use them and just use your in-game save file. This is to confirm if the save states are, or are not the issue.

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 1600 Six-Core Processor             | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            471.41
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

Oh, my God. I guess that I used save states unconsciously. I’m so sorry.
Next time, I’ll prepare a proper log file. I beg your forgiveness, sir.

I’m sorry to keep you waiting.
Finally, I have run into the slow down issue. I can say with confidence that this log file is not related to save states function.
citra_log.txt (140.1 KB)

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 1600 Six-Core Processor             | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver Version                            471.41
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.

The log file isn’t showing anything too alarming. Can you see if the same issue occurs on a portable Citra build? This would rule out any issues with your current Citra installation:

Go to Download Citra - Citra and select Manual download. Then under Nightly Build, click on your operating system’s icon to the right of the latest build available to download the build.
Extract it (.7z can be extracted using Winrar or 7zip) (.tar.gz can be extracted natively on MacOS) and put it where ever you wish. Inside the extracted mingw folder, create a folder called user. This Citra should now store all of its config, save files and such inside of this user folder.
Check to make sure that this user folder is in the same folder that contains citra-qt(.exe)
Now run the citra-qt executable found inside of the mingw folder and run your game.

If the issue remains, please upload another log file.