(smash,multiplayer)How to Reduce delay?I have deployed a server

  • Citra Version (found in title bar): V830
  • Game: super smash bros.
    I am a Chinese player.I have deployed a server.
    I used the doskerfile from https://github.com/citra-emu/citra-multiplayer-dedicated.
    Citra Version is 20180906 Crita V830(all player)
    My server have 5Mbps bandwidth.
    I ping the server is 20ms and my friend is 48ms.
    But when we are playing smash,we both feel high delay.about 120-150ms.
    What do I do to get a lower delay?

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Thank you ver much.Twelve hours later, I will send the log generated up.

citra_log.txt (1.2 MB)

I found some issues in that log that need resolving:

  • Citra is currently utilizing open-source system files which may cause emulation to be less accurate, but not affect system stability.

I found that he is a robot!my god,who could help me?

wait for a moderator to assist you. btw, use the latest nightly build for testing.

I found that my server is normal.The problem is that when we use multiplayer?(group),the citra wii Increase the delay by more than 50ms.Because I tried to set the running speed to 200 %, I found there was no delay.(just net server delay).This should be a problem on the citra.How do I report this problem to developers?Thank.:)

You can submit your issue here, include your log and as many relevant specification and information you have about the issue.