(smash,multiplayer)How to Reduce delay?I have deployed a server

#1
  • Citra Version (found in title bar): V830
  • Game: super smash bros.
    I am a Chinese player.I have deployed a server.
    system:centos7.3.
    I used the doskerfile from https://github.com/citra-emu/citra-multiplayer-dedicated.
    Citra Version is 20180906 Crita V830(all player)
    My server have 5Mbps bandwidth.
    I ping the server is 20ms and my friend is 48ms.
    But when we are playing smash,we both feel high delay.about 120-150ms.
    What do I do to get a lower delay?
    THANK.
#2

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

#3

Thank you ver much.Twelve hours later, I will send the log generated up.

#4

citra_log.txt (1.2 MB)

#5

I found some issues in that log that need resolving:

  • Citra is currently utilizing open-source system files which may cause emulation to be less accurate, but not affect system stability.
#6

I found that he is a robot!my god,who could help me?

#7

wait for a moderator to assist you. btw, use the latest nightly build for testing.

#8

I found that my server is normal.The problem is that when we use multiplayer?(group),the citra wii Increase the delay by more than 50ms.Because I tried to set the running speed to 200 %, I found there was no delay.(just net server delay).This should be a problem on the citra.How do I report this problem to developers?Thank.:)

#9

You can submit your issue here, include your log and as many relevant specification and information you have about the issue.