Some sound effects are slowing down after I updated the emulator to 1390 and above, it happened in Super Mario Odyssey and New Super Mario Bros Deluxe. It happens just to sound effects, but the music and the game runs well, I don’t know if it happens in other games, but could someone please fix this issue? Thanks
In order for us to provide better support, we need to see the log generated by yuzu. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu
Here it is, but I’m not sure which one is for sound effects:
[ 0.533042] Input input_common\drivers\udp_client.cpp:UDPClient:139: Udp Initialization started
[ 0.533182] Input input_common\drivers\udp_client.cpp:StartCommunication:331: Starting communication with UDP input server on 127.0.0.1:26760
[ 0.617018] Input input_common\drivers\joycon.cpp:Joycons:22: Joycon driver Initialization started
[ 0.714847] Frontend yuzu\main.cpp:GMainWindow:359: yuzu Version: yuzu 1409
[ 0.714970] Frontend yuzu\main.cpp:LogRuntimes:238: MSVC Compiler: 1934 Runtime: 14.34.31931.0
[ 0.714973] Frontend yuzu\main.cpp:LogRuntimes:247: Qt Compile: 5.15.2 Runtime: 5.15.2
[ 0.714977] Frontend yuzu\main.cpp:GMainWindow:375: Host CPU: Intel(R) Core™ i5-10300H CPU @ 2.50GHz | AVX2 | FMA
[ 0.714981] Frontend yuzu\main.cpp:GMainWindow:377: Host CPU Cores: 4
[ 0.714982] Frontend yuzu\main.cpp:GMainWindow:380: Host CPU Threads: 8
[ 0.715491] Frontend yuzu\main.cpp:GMainWindow:381: Host OS: Windows 10 Version 22H2 (Build 19045.2846)
[ 0.715504] Frontend yuzu\main.cpp:GMainWindow:383: Host RAM: 7.80 GiB
[ 0.715505] Frontend yuzu\main.cpp:GMainWindow:384: Host Swap: 20.00 GiB
[ 0.715523] Frontend yuzu\main.cpp:GMainWindow:389: Host Timer Resolution: 0.4960 ms
It’s a known issue, we’re working on it.
Until this problem is solved, I’m using version 1388. Thanks.