In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
Client Version Nightly 1387 HEAD-15ed600
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce GTX 1060/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 430.86
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
System Region [x]
Here’s some issues I found with your log that might help.
You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Client Version Nightly 1387 HEAD-15ed600
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce GTX 1060/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 430.86
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
System Region [x]
Here’s some issues I found with your log that might help.
You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Since you are on a laptop double check that Battery Boost in GeForce Experience is turned off(if you have it installed) as well as making sure Power management mode in Nvidia Control Panel is set to Prefer maximum performance.
If that was the intro/title screen then it’s pretty normal as it is CPU intensive. Do you have 100% speed in the overworld/battles?
There are some stutters here and there which is also normal because there is no shader cache saved to disk yet.
It’s recommended to take screenshots with Print Screen key on your keyboard(can be abbreviated as Prnt Scrn or Prt Sc) or use like Snipping Tool instead of using a phone camera.
A high clocked CPU can “hide” some of these issues, frametime needs to be <16.67ms to maintain 100% speed. I have noticed on my i7-3770K if I’m normally at like 4-5ms get spikes to like 15ms but still be fine. You are on a laptop though so you have inherently weaker hardware unfortunately.
When shader cache on disk arrives on Canary you can try if it helps with drops during transistions.