SSB4 (v1.1.7) Mario Problem

Enter a description of your issue here, in full detail.
Hello so whenever I pick Mario in Smash, it just got stuck at the loading screen ONLY if you update the game.

System Information

  • Operating System: Win 10
  • CPU: i5 8th Gen
  • GPU: MX130
  • Citra Version (found in title bar): 1196
  • Game: Super Smash Bros for 3DS
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (1.1 MB)

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System Information for Support

Enable CPU JIT                                [x]
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
Enable Vsync                                  [ ]
LLE Audio Emulation Enabled                   [ ]
Use GDB Stub                                  [ ]
System Region                                 -1
OpenGL Version                                3.3.0
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce MX130/PCIe/SSE2

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended for accurate emulation.

Try disabling ‘Enable Hardware Shader’ before launching the game.