Stella Glow crashes during cutscenes

Issue:
Game crashes while playing Stella Glow during the cutscenes when asynchronous GPU rendering is enabled. Game stutters without it enabled though.

System Information

  • Operating System: motorola edge+ (2022)
  • CPU: Octa-core (1x3.00 GHz Cortex-X2 & 3x2.50 GHz Cortex-A710 & 4x1.80 GHz Cortex-A510)
  • GPU: Adreno 730
  • Citra Version: bed6a4f12 (most up to date version on mobile Android)
  • Game: Stella Glow

Diagnostic Log
[ 0.093525] Frontend main/jni/id_cache.cpp:JNI_OnLoad:148: Logging backend initialised
[ 0.095700] Config main/jni/config.cpp:LoadINI:49: Successfully loaded /sdcard/citra-emu/config/config.ini
[ 0.119685] Service.FS core/file_sys/ncch_container.cpp:LoadHeader:161: 16384
[ 0.122038] Service.FS core/file_sys/ncch_container.cpp:LoadHeader:161: 16384
[ 0.123979] Service.FS core/file_sys/ncch_container.cpp:LoadHeader:161: 16384
[ 0.128996] Loader core/loader/loader.cpp:GetLoader:120: Failed to load file /sdcard/citra-emu/nand/00000000000000000000000000000000/title/00040010
[ 0.131734] Service.FS core/file_sys/ncch_container.cpp:LoadHeader:161: 16384
[ 0.133568] Service.FS core/file_sys/ncch_container.cpp:LoadHeader:161: 16384
[ 0.135445] Service.FS core/file_sys/ncch_container.cpp:LoadHeader:161: 16384
[ 0.141225] Loader core/loader/loader.cpp:GetLoader:120: Failed to load file /sdcard/citra-emu/nand/00000000000000000000000000000000/title/00040010
[ 0.185949] Service.FS core/file_sys/ncch_container.cpp:LoadHeader:161: 16384

In order for us to provide better support, we need to see the log generated by citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File

Hi, try using the GitHub builds instead, they are more up-to-date than the Playstore. Make sure to download the file ending with .apk.zip.