Stella Glow freezes on Startup / Cutscenes

Issue:
when i attempt to startup stella glow, it immediately freezes on the confirming data screen. this did not happen on initial startup, nor if i delete the game’s save file location or load the start menu from a save state, but then the game just freezes d

uring the initial cutscene, several seconds after the first “Where…is this?” dialogue box disappears.

System Information

Diagnostic Log
freeze on startup:
citra_log.txt (12.3 KB)
freeze during initial cutscene:
citra_log.txt (14.6 KB)

System Information for Support

Client Version                               Nightly 1978  HEAD-edf1572
Operating System                             Windows 11 Version 22H2 (Build 22621.2215)
CPU                                          AMD Ryzen 5 4500 6-Core Processor               | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                           536.67
CPU JIT                                      [x]
Hardware Shader                              [ ]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.

i did notice the cpu clock percentage being 95% for some reason between the two screenshots, and changed it to 100%, but this made no difference.

Save states also load the settings Citra was configured with at the time of saving. Also, the log file says 55%, not 95%. In which case the freezing makes sense. Launch the game without using any save states, and make sure that the CPU Clock Speed is set to 100% and that Hardware Shaders are enabled in Emulation>Configure>Graphics>Advanced Tab