Story of Seasons wrong graphical Z render

Issue:
there’s a thin texture layer that seems to be incorrectly rendered like invisible holes back in RF4 as it has no collision data its safe but could be annoying for other people

System Information

  • Operating System: Windows 10
  • CPU: Intel i7-8700k
  • GPU: Nvdia GTX 1050ti
  • Citra Version (found in title bar): Citra 1594
  • Game: Story of Seasons Trio of Towns 1.1 (US)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (31.8 KB)

System Information for Support

Client Version                                Nightly 1594 HEAD-d88d220
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.

the cheats dont do anything
citra_log.txt (277.3 KB)

System Information for Support

Client Version                                Nightly 1598 HEAD-b4ec50b
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version                            451.48

I did not find anything wrong in your log file. Please wait for a moderator to assist.

ok after further experimentation it seems the graphical glitch has been caused by a cheat that maximizes your items in the rucksack the maximize items in the storage bin however does seem to work much without a hitch