Strong PC can't get past 3 frames

Issue:
Enter a description of your issue here, in full detail.
I’m not familiar with the Citra interface, but I know I can run better when I see specs much weaker than mine run on “Great” performance. Any help?

System Information

  • Operating System: Windows 10

  • CPU: Intel i9 10850k

  • GPU: Nvidia GeForce RTX 2060

  • Citra Version (found in title bar): Nightly 1721

  • Game: Fire Emblem Echoes: Shadows of Valentia
    citra_log.txt (90.7 KB)

  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (90.7 KB)

System Information for Support

Client Version                                Nightly 1721 HEAD-89410c1
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce RTX 2060/PCIe/SSE2
GPU Driver Version                            471.68
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.

citra_log.txt (252.5 KB)

Hit 9 frames. An improvement, but still not playable.

System Information for Support

Client Version                                Nightly 1721 HEAD-89410c1
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce RTX 2060/PCIe/SSE2
GPU Driver Version                            471.68
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.

New problem, graphics won’t render properly.

citra_log.txt (1.7 MB)

System Information for Support

Client Version                                Nightly 1721 HEAD-89410c1
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz | AVX2 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce RTX 2060/PCIe/SSE2
GPU Driver Version                            471.68
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.

Try disabling your Texture Filter.

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