Super Mario Oddyssey issue

I need some help with SMO, in general the game is fully playable and i’m quite enjoying, but there’s a major issue at least in my end, the game closes after 15 minutes of playing and i don’t know why, my settings are in Vulkan with Multicore with the update and some mods (no antialiasing, disable dynamic resolution and lower draw distance). If someone has an idea on how to solve this weird crashes i really apreciate it.
My specs:
GTX 1650
i5 9300h
16gb ram

The log is currently empty because is a app crash I think.

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

To retrieve the log, let the emulator crash and upload the file before opening yuzu again.

Oh i didn’t knowyuzu_log.txt (1.0 MB) , here is my log

System Information for Support

Client Version                                yuzu 339             . HEAD-mainline-636-3100-g5b28eb189
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz | AVX2 | FMA
Graphics API                                  Vulkan 1.1.126
Graphics Renderer                             GeForce GTX 1650
GPU Driver Version                            NVIDIA 445.87.0.0
Use Async GPU                                 [x]
BCAT Backend                                  none
GPU Emulation Accuracy Level                  Normal

I did not find anything wrong in your log file. Please wait for a moderator to assist.

your GPU drivers is not fully updated…
update it from NVIDIA official website https://www.nvidia.com/Download/index.aspx

Use OpenGL for Nvidia, Vulkan is not that god.

Disable the game update, right click the game in yuzu’s game list, properties and disable it.
Set up a 25GB page file: https://www.thewindowsclub.com/increase-page-file-size-virtual-memory-windows
Update the GPU driver to 446.14: https://www.nvidia.com/en-us/drivers/results/159888/
Use OpenGL.
In the advanced tab of Grahpics in configuration, enable both Async Shaders and Assembly Shaders.