Super Mario Odyssey is crashing a lot more often after a lot of my other games (like papmok) started working…
Before it used to be perfectly fine but now if i get to a complex part or even a cutscene in cascade kingdom my computer cant take it and is like “aight imma head out…”
A strange thing is that the audio for that cutscene or whatever (for example the waterfall in cascade kingdom) keeps playing…
I am pretty sure that it isnt building shaders so…
yuzu_log.txt (1.4 MB)
System Information for Support
Client Version yuzu 398 . HEAD-mainline-636-3523-gaea17c240 Operating System Windows 10 (10.0) CPU Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz | AVX2 | FMA Graphics API OpenGL 4.3.0 Graphics Renderer Intel(R) UHD Graphics 620 GPU Driver Version 22.214.171.12483 Use Async GPU [x] BCAT Backend none GPU Emulation Accuracy Level Normal
I did not find anything wrong in your log file. Please wait for a moderator to assist.
You shader cache is too old for the current version of yuzu, delete it.
oh umm when i delete it then what?
I searched online for smo Shader cache and i found one …
Do I download that and put it in transferrable shader cache?
Downloading shaders is illegal, as it is distribution of copyrighted game code. Build your own.
Right click the game in yuzu’s list, and select open transferable shader location, delete the highlighted file.
ooooooooooooooooooooooooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh ok sorry i didnt know it was illegal