Super Mario Sticker Star drops to 0fps / 100% speed after launching

Issue:
After launching super mario sticker star, I see and hear the intro, but then it turns into a black screen with 0fps but 100% speed.
Not really sure whats wrong

System Information

  • Operating System:
  • CPU: M1 Apple Chip
  • GPU: N/A
  • Citra Version (found in title bar): Nightly 1716
  • Game: Super Mario Sticker Star
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (93.7 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              macOS 11.4
CPU                                           VirtualApple @ 2.50GHz
Graphics API                                  OpenGL 4.1
Graphics Renderer                             Apple M1
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • The CPU Clock percentage is not 100%. You may experience unexpected game speed.

Set the CPU Clock to 100%,
makes no difference

citra_log.txt (89.3 KB)

System Information for Support

Client Version                                Nightly 1716 HEAD-62236b7
Operating System                              macOS 11.4
CPU                                           VirtualApple @ 2.50GHz
Graphics API                                  OpenGL 4.1
Graphics Renderer                             Apple M1
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Citra does not officially support the new M1 Macs. Bugs like these and even more game breaking ones are to be expected. For more info about this, please refer to this topic: Apple M1 Chip on MacBook Pro

You can also try building Citra yourself using these instructions: Building for macOS - Citra (make sure to read the instructions at the bottom of the page as well).
This may or may not solve this issue, though it may also introduce new ones. There’s unfortunately no way to tell.

Much thanks, seems that only a few games run well on M1 Macs.