OpenGL and Vulkan API.
If turn on anisotropic filtering, the shadow will have problems.
All AMD graphics cards have this problem.
In order for us to provide better support, we need to see the log generated by yuzu. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu
Replied on the ticket issue.
I don’t think there’s much to do if AMD works anisotropic filtering in a different way to NVIDIA. The game will always expect an NVIDIA behaviour.
But I found that there is still a problem with shadows when anisotropic filtering is set as the system default.
Anisotropic filtering just makes shadows more obvious.
having the same issue with 2060 Super, an infinite line of shadow always follow Link