Issue:
Monster Hunter 4 Ultimate runs much smoother with much faster load times for me with Vulkan rather than OpenGL. Unfortunately, as I noticed today, the screenshots are black voids with Vulkan on. Most of my screenies are now irrecoverably null. I am not quite sure if this affects other 3DS games using Vulkan as I do not play them on Citra.
System Information
- Operating System: Windows 10
- CPU: AMD Ryzen 5 5600X 3.7 GHz 6-Core Processor
- GPU: RTX 3060 Ventus 3X 12GB
- Citra Version (found in title bar): 1996
- Game: Monster Hunter 4 Ultimate
- Screenshot of Issue (include the full Citra window including titlebar):
The black screenshot was taken via Vulkan. The discernable one displays the same scene, but with OpenGL instead of Vulkan.
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
First log is me loading the scene and taking a screenshot in OpenGL. Second log is me loading the scene and taking a screenshot in Vulkan.
citra_log.txt (17.6 KB)
citra_log.txt (22.0 KB)
System Information for Support
Client Version Nightly 1996 HEAD-d0b8974
Operating System Windows 10 Version 22H2 (Build 19045.3448)
CPU AMD Ryzen 5 5600X 6-Core Processor | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce RTX 3060/PCIe/SSE2
GPU Driver Version 537.42
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Please enable the Vsync option if you are experiencing screen tearing.
System Information for Support
Client Version Nightly 1996 HEAD-d0b8974
Operating System Windows 10 Version 22H2 (Build 19045.3448)
CPU AMD Ryzen 5 5600X 6-Core Processor | AVX2 | FMA
Graphics API Unknown (?)
Graphics Renderer ?
GPU Driver Version ?
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Please enable the Vsync option if you are experiencing screen tearing.
Nope, no screen tearing. And OpenGL had no issues taking screenshots with VSync off.
This is reproducible on my end. So I’ve passed it along to the developer.
Oh, didn’t notice this reply until just now! It appears that at some point during this 8 day gap, it was fixed. Thank you so much!
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