At least it did for me.
I installed the update early and citra started crashing upon loading a game.
The last log message would be something from the opengl debug callback about the buffer.
Render.OpenGL video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:478: API OTHER 131185: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
An exception (Access Violation) in nvoglv64.dll will occur shortly after, when citra tries to draw,
I assume it has something to do with the introduction of the game bar, which is an overlay that you can always access after installing the update. I don’t have the logs because i needed to roll back the update to confirm my suspicions and i don’t want to intall the update and roll back again to reproduce the error.