This issue is exclusive to Kid Icarus: Uprising. All other games that I’ve tested seem to dump textures normally. Whenever I get into a level (actual gameplay, not menus), Citra starts dumping a ridiculous number of junk textures, see screenshot. Citra is dumping the normal game textures, but in addition to that, it’s dumping tons of other images.
From only 60 seconds of gameplay, Citra has dumped over 16,000 images.
This bug has made it nearly impossible to pull the actual textures from the game because of the thousands upon thousands of junk textures that appear in the folder as well.
This bug occurs with Vulkan and OpenGL, and I’ve played around with most of the graphics settings in Citra, yet nothing has solved this.
System Information
Operating System: Windows 11
CPU: Intel 13600k
GPU: RTX 3070 FE
Citra Version (found in title bar): Canary 2665 (tested with versions over the past several months, same issue)
Game: Kid Icarus Uprising
Screenshot of Issue (these are examples of the junk images being dumped)
Client Version Canary 2665 HEAD-4374a43
Operating System Windows 11 Version 22H2 (Build 22621.2428)
CPU 13th Gen Intel(R) Core(TM) i5-13600K | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce RTX 3070/PCIe/SSE2
GPU Driver Version 537.58
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.
Client Version Canary 2665 HEAD-4374a43
Operating System Windows 11 Version 22H2 (Build 22621.2428)
CPU 13th Gen Intel(R) Core(TM) i5-13600K | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce RTX 3070/PCIe/SSE2
GPU Driver Version 537.58
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Client Version Canary 2665 HEAD-4374a43
Operating System Windows 11 Version 22H2 (Build 22621.2428)
CPU 13th Gen Intel(R) Core(TM) i5-13600K | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce RTX 3070/PCIe/SSE2
GPU Driver Version 537.58
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Client Version Canary 2665 HEAD-4374a43
Operating System Windows 11 Version 22H2 (Build 22621.2428)
CPU 13th Gen Intel(R) Core(TM) i5-13600K | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce RTX 3070/PCIe/SSE2
GPU Driver Version 537.58
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
I’m pretty sure it’s more of an issue with how the game uses textures. There was a GitHub project that managed to clear some of the junk textures if i remember correctly.
We’re aware of the issue. I’ll check again with the developer, but he said that this game and one of the inazuma games have this issue for some reason.