Tomodachi Life crashes right after its shaders load

Enter a description of your issue here, in full detail.
After replacing some files to get rid of the box face bug in the game, it now fails to load whenever I open it. All other games load fine though.

System Information

  • Operating System: Windows 10 Home
  • CPU: Intel® Core™ m3-7Y30 CPU @ 1.00GHz
  • GPU: Intel® HD Graphics 615
  • Citra Version (found in title bar): Nightly 1584
  • Game: Tomodachi Life
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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When I try to upload the file onto this topic it shows a window saying it’s too big. I’ll drop the file in this link:
In order to save a copy of the log, follow this guide:

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

As said before, the log file is too big to directly upload here.

This happens to me to!, my log file: citra_log.txt (4.0 KB) But i use canary

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Sounds like the files are corrupted since if you check your own log you can see a lot of memory read/write errors. You should redump using the guide below:

For the shaders load crash, do this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it’s there
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to slowly load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.

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THANK YOU! djjdjjdjjdjdj

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