Ultra Moon slowing down a lot

Enter a description of your issue here, in full detail.
The game slows down quite a lot after any effect or transition, and stays slow for a few seconds. Is there a shader cache or something that needs to be built up?

System Information

  • Operating System: Windows 10 build 1803

  • CPU: Intel Xeon E5-2667 v3 *

  • GPU: Quadro P5000 *

  • Citra Version (found in title bar): Canary 1356

  • Game: Pokemon Ultra Moon

  • Screenshot of Issue (include the full Citra window including titlebar):

  • I am running on a cloud gaming service/VPS type thing called Shadow so I likely don’t have the full CPU to myself, and it is virtualized somewhat. Could this be causing the issues? I know it does affect virtual machines and they are basically unbearably slow, but does Citra use the same CPU features etc that virtual machines use to increase performance?

Diagnostic Log
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citra_log.txt (669.6 KB)

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System Information for Support

Client Version                                Canary 1356 HEAD-a89d23f
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               Quadro P5000/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Not currently, so these types of slowdown are to be expected.