Ultra Moon; unrandomized working. Randomized, not working

Issue:
Ok; first of all, forgive me for the long post. this has been a 5+ hour problem I’ve been trying to troubleshoot. I’ve gotten Pokemon Alpha Sapphire randomized working and Y as well. However, Ultra Moon is giving me big issues. I originally just had to De-crypt the rom to make it run on Citra. The part I’m having issues with now is when i randomize the rom, and put it back into Citra to run, it doesn’t work. I’ve tried everything i can think of. (Accurate Multiplication as well as turning on GDB Stub. GDB Stub actually causes Citra to crash when loading the rom. Ive also tryed changeing the rom from cia, to 3ds and even cci.) everytime i attempt to load the rom it simply states:

When a mod gets in contact i will send the log from the working UM so you can compare.

System Information

  • Operating System: Windows 10 Pro 64-bit
  • CPU:
    Intel Core i7 @ 2.20 GHz
    Coffee Lake 14nm Tech
  • GPU:
    Generic PnP Monitor ([email protected])
    Intel UHD Graphics 630 (MSI)
    2047MB NVIDIA GeForce GTX 1060 (MSI) 48 °C
    ForceWare version: 430.86
    SLI Disabled
  • Citra Version (found in title bar):
    Citra Nightly 1311
  • Game:
    Pokemon Ultra Moon (Randomized)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296citra_log.txt (27.0 KB)

System Information for Support

Client Version                                Nightly 1311 HEAD-a9df1c2
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You have GDB debugging enabled. This will cause Citra not to launch games. This is only intended for debugging purposes and should be disabled in settings.

citra_log.txt (80.0 KB)

System Information for Support

Client Version                                Nightly 1311 HEAD-a9df1c2
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You have GDB debugging enabled. This will cause Citra not to launch games. This is only intended for debugging purposes and should be disabled in settings.

3rd log, with all other setting turned off. citra_log.txt (20.4 KB)

System Information for Support

Client Version                                Nightly 1311 HEAD-a9df1c2
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Are you 100% sure you did the randomization correctly? Try it on actual hardware as well.