Ultra sun broken textures

Issue:
The textures are weird, it appears that nothing aside from 3d models is affected

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Core™ i5-8300H CPU @ 2.30GHz
  • GPU: NVIDIA GeForce GTX 1050
  • Citra Version (found in title bar): Nightly 1734
  • Game: Pokemon Ultra Sun
  • Screenshot of Issue (include the full Citra window including titlebar):
    https://i.imgur.com/OVOkEEr.png

Diagnostic Log
citra_log.txt.old.txt (105.6 KB)

System Information for Support

Client Version                               Nightly 1734   HEAD-64b502a
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                           526.47
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.

Renderer_TextureFilterName: Bicubic

Try with no texture filters, they are currently broken right now.

Still nothing. Also disabled cheats. Also the issue seems to be appearing with this game only. I had the regular Pokemon Sun on the same specs which ran fine although bit laggy (note it was about a year or so). This game is not laggy at all but the texture thing happens
citra_log.txt (19.3 KB)

System Information for Support

Client Version                               Nightly 1734   HEAD-64b502a
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                           526.47
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [ ]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Make sure you restart the game after turning it off and don’t load any save states.

citra_log.txt (40.7 KB)

System Information for Support

Client Version                               Nightly 1734   HEAD-64b502a
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                           526.47
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

It appears the problem is that I was using an outdated version of Citra, after updating the textures are fixed.

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