Issue:
Enter a description of your issue here, in full detail.
When trying to load up an Ultra Sun save file, the launcher comes up with std::bad_alloc.
System Information
- Operating System: Windows 11
- CPU: Intel(R) Core™ i5-10400F CPU @ 2.90GHz 6/12
- GPU: NVIDIA GeForce GTX 1660 Ti (6 GB)
- Citra Version (found in title bar): Citra Nightly1809
- Game: Pokémon Ultra Sun
- Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
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https://community.citra-emu.org/t/how-to-upload-the-log-file/296
citra_log.txt (74.2 KB)
System Information for Support
Client Version Nightly 1809 HEAD-94d0399
Operating System Windows 10 Version 2009
CPU Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
GPU Driver Version 517.48
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Which save state slot are you trying to load?
I’m trying to load slot 6 or 7
Download citra-windows-mingw-20221023-a2daef2.7z from Release nightly-1800 · citra-emu/citra-nightly · GitHub
Extract it using winrar or 7zip, then launch the citra-qt(.exe) from the extracted folder. Load your save state in this version, then save in-game. Now you can use your latest Citra builds again by loading your in-game save file.
Please note, save states are not a replacement for in-game save files. They are meant to be used within single gaming sessions, not beyond them. They are way more unstable than in-game save files after all.