Ultra sun failed to load

Issue:
Enter a description of your issue here, in full detail.

When trying to load up an Ultra Sun save file, the launcher comes up with std::bad_alloc.

System Information

  • Operating System: Windows 11
  • CPU: Intel(R) Core™ i5-10400F CPU @ 2.90GHz 6/12
  • GPU: NVIDIA GeForce GTX 1660 Ti (6 GB)
  • Citra Version (found in title bar): Citra Nightly1809
  • Game: Pokémon Ultra Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

citra_log.txt (74.2 KB)

System Information for Support

Client Version                               Nightly 1809   HEAD-94d0399
Operating System                             Windows 10 Version 2009
CPU                                          Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
GPU Driver Version                           517.48
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Which save state slot are you trying to load?

I’m trying to load slot 6 or 7

Download citra-windows-mingw-20221023-a2daef2.7z from Release nightly-1800 · citra-emu/citra-nightly · GitHub
Extract it using winrar or 7zip, then launch the citra-qt(.exe) from the extracted folder. Load your save state in this version, then save in-game. Now you can use your latest Citra builds again by loading your in-game save file.

Please note, save states are not a replacement for in-game save files. They are meant to be used within single gaming sessions, not beyond them. They are way more unstable than in-game save files after all.