Issue:
Enter a description of your issue here, in full detail.
The game keeps crashing as I’m about to talk to Kukui or after I already started
System Information
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Operating System: macOS High Sierra 10.13.6
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CPU: 1,4 GHz Intel Core i5
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GPU: 1,4 GHz Intel Core i5
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Citra Version (found in title bar): 1763
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Game: Pokemon Ultra Sun
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Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (42.6 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296
System Information for Support
Client Version Nightly 1763 HEAD-856b3d6
Operating System macOS High Sierra (10.13)
CPU Intel(R) Core(TM) i5-4260U CPU @ 1.40GHz | AVX2 | FMA
Graphics API OpenGL 4.1
Graphics Renderer Intel HD Graphics 5000 OpenGL Engine
GPU Driver Version ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Go to Citra>Preferences>Graphics>Advanced Tab
and disable Hardware Shaders. Now try again.
It didn’t crash but now I’m getting 14-18 FPS. It even hits 12 FPS in cutscenes. It only hits 30 sometimes when not a lot of things are moving… Is there a way to keep it at 30 FPS like before?
citra_log.txt (87.1 KB)
System Information for Support
Client Version Nightly 1763 HEAD-856b3d6
Operating System macOS High Sierra (10.13)
CPU Intel(R) Core(TM) i5-4260U CPU @ 1.40GHz | AVX2 | FMA
Graphics API OpenGL 4.1
Graphics Renderer Intel HD Graphics 5000 OpenGL Engine
GPU Driver Version ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
System Information for Support
Client Version Nightly 1763 HEAD-856b3d6
Operating System macOS High Sierra (10.13)
CPU Intel(R) Core(TM) i5-4260U CPU @ 1.40GHz | AVX2 | FMA
Graphics API OpenGL 4.1
Graphics Renderer Intel HD Graphics 5000 OpenGL Engine
GPU Driver Version ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
It didn’t crash but now I’m getting 14-18 FPS. It even hits 12 FPS in cutscenes. It only hits 30 sometimes when not a lot of things are moving… Is there a way to keep it at 30 FPS like before?